
It’s up to you and your party of adventurers to put an end to evil in all its forms as you pick up your lute and bash the heads of monsters to set things right.

Taking their cause to the extreme they are attempting to rid the world of Elves, Dwarves and Trow along with any adventurer that would cast doubt on their way of thinking.Įvil of course finds a way to prosper and it’s through this setup of persecution that a great enemy from the series’ past finds a way to return. Set 150 years after The Bard’s Tale III: Thief of Fate, the land of Caith in which Skara Brae resides has a new order known as the Fatherites making the rounds and they, for some reason, are determined to cleanse the land of anything connected to the supernatural. Unlike the old games however you don’t make your entire party before you begin your adventure, Barrows Deep takes a more narrative focused route allowing you to customise the initial Bard before adding various NPCs to your party as you go through the story. The Bard’s Tale IV, like it’s prequels, is a party-based dungeon-crawling RPG. The Bard’s Tale IV: Barrows Deep takes us back to Skara Brae with modern visuals and revamped gameplay in this long-awaited sequel. Old-school party based dungeon crawlers that required patience and a lot of graph paper as you mapped your way around the iconic town of Skara Brae. Talk to anyone old enough to remember computer gaming in the 80s and they’ll more than likely remember the original The Bard’s Tale games.

Reviews // 18th Sep 2018 - 5 years ago // By Simon Brown The Bard’s Tale IV: Barrows Deep Review
